Week One 06.10.11
Research and refine the self-initiated area of study.
Week Two 10.10.11
Continue to research into the chosen area of study and complete an appropriate Learning Agreement in cooperation with course leaders.
Week Three 17.10.11
Continue to create and gather any conceptual work including a Game Design Document (GDD) and the beginnings of a Game Design Log (GDL) and all visual work relevant to the specific portion of the game. Begin to finalise these as sprites/objects which can be used in GM. Begin applying basic plans to GM.
Week Four 24.10.11
All conceptual work for the demonstration section completed for the and finalised, some applied to the GM document with the basic structure in place. Begin early prototypes to work out game physics etc.
Week Five 31.10.11
A portion of the GM document should be playable by this point, whether all finalised images are in place or not. This may mean that the game is still mainly in prototype condition. Make sure that there are some sound effects and music, even if this is not used in the final outcome. Don’t leave this until last…
Week Six 7.11.11
Continue to work on the finer details such as sprite animations and background elements as well as the main playing level. Start to create code to act for interactions between in game elements.
Week Seven 14.11.11
Gain feedback on the project by allowing others to participate. Rework anything that does not work and continue. Think of ways to visualise other sections of the game
Week Eight 21.11.11
Continue to code the demo section of the game, and make sure to have some good representations of the rest of the game, even if these are not fully playable. Begin writing 1500 word essay.
Week Nine 28.11.1
All musical elements should be in place and the demo portion of the final result should be finished using all final imagery, sounds and gameplay elements. Finish 1500 word essay.
Week Ten 5.11.11
Final Critique and hand-in date for completed project.

















