The forming of pixelated images has evolved into a style or an art-form rather than a necessity because of the restrictions of older processing capabilities. This art form not only exists in gaming, but in other areas such as illustration and animation. I want to incorporate a pixel art style to my game because people now see it as a “style”, something closer to art than using 3D polygons or high resolution images because it can be so abstract.
My inspiration comes from modern games developers and general image generators who use a pixel style in their work:
1. Superbrothers

Superbrothers Illustration
An obvious choice to start with.
Superbrothers are my main inspiration because they have completely changed the way pixel-art looks and feels, and made it feel completely at ease in the 21st century. The use of large pixels and a lot of straight lines make the imagery very abstract, however the representation is always clear because small details are avoided.
2. Polytron’s Fez

Fez- Coming soon to XBLA
Fez is a game currently in production for Xbox Live Arcade. In a similar way to Superbrother’s style, a lot of block colours and straight lines are used to avoid cluttered areas of small, messy details. On top of the main pixel imagery, light sources are added and clean vector shapes makes the image as a whole seem very bright and lively.
3. Pixel’s Doukutsu Monogatari (Cave Story)

King from Cave Story
There is a huge success story behind this humble
Indie game from Japan. It took years for the artist to create, quickly gaining recognition world-wide. The pixel-style imagery matched the side-scrolling shooter genre it was proposed as, and was just particularly well executed. The game is now being developed in 3D for the Nintendo 3DS.
4. Askiisoft’s Tower of Heaven

The art style behind Tower of Heaven
Another game with a humble beginning, distributed on the Game Maker sandbox website and New Grounds. The art style and colours choices represent games played on Nintendo’s Game Boy, however I like this style in comparison to some of my other examples because it (in its simplicity) is more complex. The imagery uses a lot of curves and small details, but still looks visually appealing. This will be very influential when it comes to adding detail to my imagery.
Caleb Hystad

Caleb Hystad represents Mega Man
From what I can tell,
Hystad is a sort of bedroom Pixel Artist, who creates de-made pixel imagery from existing sources. His style often uses ambient lighting and textures to create still images, and again goes for the large abstract pixel approach. As well as created still imagery, Hystad is working on
Spidersly, his third game for iOS. The development log he is keeping is proving very useful to me, as I can see what an experienced developer goes through in time with what I’m doing!
It’s getting to a point where I’m happy with what I’m going to code, but still need to add a lot of detail to the imagery. I want to colour choices to be simple-possibly just one colour for shading and one colour for highlights. With all the curving lines in my tree design, it’s too late for the simple straight-line style, but I can still learn from the modern techniques used by all these artists.