I wanted to include an opening or splash video at the beginning of my game for a couple of reasons:
1. It acts as a good way of setting the scene for the game and requires no use input
2. Many games use a video to open as the quality of pre-rendered material can exceed the quality of the game.
Obviously I didn’t want to change the game’s visual style, so I wasn’t about to create a fully 3D high definition film. I mainly used elements that already existed for the game, such as the backgrounds and cloud patterns. I imported these into After Effects to create an ambience which would not be possible in the engine!

The great thing about using After Effects is how adaptable the game elements became. The first thing I put into the video was a line of text, which I made to look like the text in the game. Using the typewriter preset for text layers, I was able to draw the text in gradually, something which many older games incorporated for increased readability of dialogue. I was also able to create a gentle fade transition, this is an effect I’ve used between rooms in the engine although for some reason the screen flashes whilst performing the fade operation.
To create the moving parts of the animation, I used a similar method to creating in-game animations. I started off in Graphics Gale, where I made this image sequence:
I imported each of these individual images into After Effects and gave them all their own layers, so that I could manually adjust the timing of each image and its place on the screen. I’m not sure if there is an easier way of doing this, but I wanted the animation to move naturally and felt like a good way to do this was to place each image individually!

I ended up with this sort of thing in the timeline, where there wasn’t actually much movement happening on the screen, just short bursts of separate images in a sequence. This kind of control over image sequences is much harder to achieve in the sprite editor in Game Maker! As well as the backgrounds and character layers, I have two cloud layers which gradually scroll across the screen at different speeds, on exists behind the character layers and one exists above. I made all of these layers 3D so that once the animation was nearly complete, I could add a camera and create a slight zoom in effect to centre the action! Lastly (since uploading the animation to Youtube) I added an ambient light, which highlights the moon and the character and seems to give the impression that it is night time. In contrast to the old render, this looks like a huge improvement…
Game Make will not actually play videos, but uses system software to temporarily disable the game executable and play the video as though it was streaming from the game. As my game will be available for Windows PCs, the video which will appear in the game will be in .wmp format, and will be the exact size and resolution of the game to remain consistent. It’s only about 30 seconds long, but can also be skipped by the player (although I haven’t shown how, the escape key is fairly obvious…) I’d like to think that a first time player would show an interest in sitting through the full 30 seconds!
Splash animations Sound Effects:
Crickets & Background Noise – Night Forest from freesound.org
Falling Sound – Grass Steps from freesound.org




































